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Getting to Know Your Configs
Quake 3, RTCW, Jedi Outcast, SoF 2, and Medal of Honor AA

Getting to Know your Configs


Your server's not going to know what to do unless you tell it want you want it to do. Since the Q3 engine binaries aren't smart enough yet to recognize human speech, we have to do this through config files that the server calls.


Since each Quake 3 engine based game has piles of 'net code in common, the architecture of the server installation is similar across the board. All Q3 engine games on Linux-Gameservers.com have at least these 4 configs located in you main (or base) directory.

default.cfg

server.cfg

public.cfg

martnet.cfg

Of these, three of them you are completely free to edit at your leisure. However, it's *highly* recommended that you back these up someplace safe before you make any changes. I can't promise that anyone's going to hear your screams late at night when you're clans getting together and you just toasted your server.

What each do:


default.cfg

This is really a 'dummy' file put in place just to keep the server from spitting out error messages when it starts up. It's best not to touch it, and I've never really had the nerve to ask the developers why they put it there in the first place.


public.cfg

This file is where the most important piece of your Clan's publicity resides. By default, the hostname is set to something like 'Linux-Gameservers.com' and stuff about us. Go ahead and edit that file to your needs, filling in your admin's name, email addresses, web addresses, etc, etc, etc.

This what people will see when they hit the "more info" but while looking at servers in a browser. It's nice to let them know that "yeah, that guy that just sniped you is the same one calling the shots."


server.cfg

The server couldn't run without this one. This file contains nearly ALL the vitals for running a server with the Q3 engine game of your choice. The first few paragraphs you should never, ever touch (especially the items that start with 'exec'). However, there's plenty here for you to tweak.

For example, you can set the max and minimum ping that a player can connect at. You can specify whether you allow downloads or not, for those people that were too lazy to go get those custom maps themselves. You can also do things like set the rcon password, and change the game speed.

Each game has it's own individual settings in this file, and they should be pretty obvious to you if you've been playing with them for a while. In RTCW, you can specify what the warm-up time is, and how long it takes before reinforcements are deployed (ie, how soon someone's re-spawned after being fragged).


martnet.cfg

Okay, you're curious what's in there. It's the settings that we, the Martnet/Linux-gameserver admins, put into your account to make it run when you first signed up. This contains the info that you CAN'T change, stuff like the number of players and the IP/port of the server. This file is cross checked against a copy in our system, and if they don't match- your account gets locked, and you have to call and beg and plead with us to spare your server from the hellish depths of dev/null.

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