RTCW/Q3/JK2/SOF2/MOHAA: Read me first!
I have a game server, now what?
GAME SERVER CUSTOMERS
README.FIRST: I have my server. Now what?
A quick (REAL quick) Linux
This will be a step-by-step walkthrough from signing up for
service to having a working server (cstrike, q3, etc.). Again,
we cannot provide instruction on how to use FTP, SSH, AdminMod,
the internet in general, etc... some assembly is required, and
we are expecting our customers to know the basics. We have included
all relevant links to online resources from AdminMod
page and online manual, Counter-Strike.net and its server site,
For those of you with prior experience running Linux servers
or general FTP/SSH knowledge, the short version will be all you
need to know about how MartNet's particular system works. For
the n00bs, be prepared to read a lot. You must be able
to grasp these concepts and understand why you're typing what
you're typing. Don't be intimidated, just print this page and
refer to it a lot.
SHORT Instructions: Simply starting the server.
in to your shell account
1a)Note: if you asked for AdminMod, and haven't run
the install_admin yet and/or haven't done this before, you're
gonna need to go look here first. The server will run if you don't,
but WON'T have AdminMod running.(this only applies to HL engine
2) Read the entire menu screen you're looking at. Note that
PuTTY is resizable like any other window, so enlarge it if you
have to. When you see the nifty MartNet ASCII art at the top,
and "Enter the NUMBER of your selection:" at the bottom,
it's big enough.
3) Hit "1" (number one), then ENTER.
4) Read the stuff on your screen. Now read it again.
5) Type "0" (zero) then ENTER to exit the menu. Read
that stuff too.
6) Type "logout" then ENTER to log off your shell session.
PuTTY will close.
7) Go play some Counter-Strike! Or RTCW, or Medal of Honor, or
whichever you're running...
LONGER MORE DETAILED Instructions:
In addition to this comprehensive guide, further information
including public forums (we cannot stress enough how important
those are to getting help and info) can be found at Counter-Server.Net, which i STRONGLY recommend
everyone goes and reads now. Especially, oddly enough, the links
called "howto" and "linux." There are similiar
pages for other games too, see our links section.
By the end of this section you should have a basic familiarity
(if you don't already) with:
- SSH (Secure Shell) for logging in, starting/stopping the
- Basic Linux shell commands (ls, cd, text editing etc.).
- FTP for moving files between your computer and our servers
- A willingness to learn anything you don't already know.
Last Things First
I'm not kidding about willingness to learn part. If you give
a brief glance to a few things on this page, then call up asking
us to configure AdminMod for you, we're gonna know you slept through
Secure Shell: RIP, telnet.
Okay so there's this thing called "telnet" which
back in the day was what you used to log into other machines on
the internet. No web, no browsers*, no AOL - those were the days...
Telnet, unfortunately, does some really dumb things like sending
your username, password, and every other darn thing you type in
the clear. You don't want it, and we don't support it.
*no hate mail from Lynx fanatics, por favor.
That will pop up in a new window, so go download PuTTY and
come back here. It's a single .exe file of a few hundred K - painless
download, no installer to run, just double-click on the thing
you downloaded to run it
What the heck am i looking at?
Probably something like this.
First enter the name of the host you wish to connect to. Either
the IP address (such as 188.8.131.52) or the host name (such
as Shockwave.martnet.com) will do. Enter thusly:
Then click on the SSH button. The Telnet button should vanish,
and the port number will change from 23 to 22, thusly:
Finally, give a name for these settings in the appropriate
box, then click "save," like so:
And Voila! Click "Open" to connect. From now on,
when you start putty, click the connection name you want, then
Load to load its settings, then Open. That's all.
This Web Site is proudly built upon an Open Source foundation: